Sep 01, 2018 Divinity: Original Sin 2 V3.0.158.595(Latest version) or above(GOG or Steam version). This mod is designed to be version indepedent,so as long as the patched function sigs don't get broken,it should work with new game version,if it doesn't work in future,I'll update it. Language Pack for Divinity Original Sin 2 Definitive Edition v3.6.69.4648. View mod page; View image gallery; Walking Speed 1000. Quality of Life Improvements. Uploaded: 14 Sep 2020. We've partnered up with WeThePlayers.com - a new gaming site created by former Nexus Mods staff-er BlindJudge - to offer you the chance to win one of 6x. Browse 377 mods for Divinity: Original Sin 2 at Nexus Mods.
Nexus Divinity 2 Definitive
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Nexus Mods Divinity Original Sin 2 Definitive
I'm not sure why I haven't posted here yet, now I have.
I've been working on (and I'm regularly updating) the Pyramid of Shadows campaign for 4th edition of D&D. This is available on Steam right now Here: Pyramid of Shadows
This is a GM campaign targeted for loose control, meaning that the GM can participate and intervene whenever necessary but otherwise can enjoy the game as well! There are tons of events scripted already and I keep adding more and more!
I'm pretty satisfied with what I've made, especially since this is my first ever modding project. I've learned a massive amount of stuff and have gained some cool friends and community. If you want to do some testing with me, I would love to host a GM session and run this through with you. It's in Alpha right now (Pre-Alpha actually) to make sure I've squashed bugs as needed.
I haven't sat down and figured out how to upload to the Nexus... As soon as I move to the actual full release then I will expand to the Nexus.
This is not your grandmas campaign. It's massive. The maps are pretty big!
I've been working on (and I'm regularly updating) the Pyramid of Shadows campaign for 4th edition of D&D. This is available on Steam right now Here: Pyramid of Shadows
This is a GM campaign targeted for loose control, meaning that the GM can participate and intervene whenever necessary but otherwise can enjoy the game as well! There are tons of events scripted already and I keep adding more and more!
I'm pretty satisfied with what I've made, especially since this is my first ever modding project. I've learned a massive amount of stuff and have gained some cool friends and community. If you want to do some testing with me, I would love to host a GM session and run this through with you. It's in Alpha right now (Pre-Alpha actually) to make sure I've squashed bugs as needed.
I haven't sat down and figured out how to upload to the Nexus... As soon as I move to the actual full release then I will expand to the Nexus.
This is not your grandmas campaign. It's massive. The maps are pretty big!